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501 Dart Rules
501 is the standard game played in professional darts tournaments worldwide. It requires skill, strategy, and mathematical thinking.
Basic Rules
- Starting Score: Each player begins with 501 points.
- Objective: Be the first player to reduce your score exactly to zero.
- Turn Structure: Players take turns throwing three darts.
- Scoring: The point value of each dart is subtracted from the player's remaining score.
Double-Out Rules
In standard 501, players must finish on a double:
- Double-Out Requirement: To win, players must reach exactly zero by hitting a double. For example, if a player has 40 remaining, they must hit a double 20 to win.
- Busting: If a player scores more points than they have remaining or reduces their score to 1 or any score that cannot be finished with a double, the turn is a "bust" and their score reverts to what it was at the beginning of that turn.
- Professional Standard: In professional tournaments, 501 is always played with the double-out rule.
Variations
- Double-In, Double-Out: Players must hit a double to start scoring and a double to finish. This is sometimes called "Double-Double" or "Doubles 501."
- Master-Out: Players must finish on either a double or a triple.
- Straight-Out: In casual games, some players allow finishing on any number, not just doubles.
Strategy Tips
- Scoring Heavy Early: In the early stages, focus on hitting high-scoring areas like the triple 20 to reduce your score quickly.
- Checkout Planning: As you approach a finish, plan your throws to leave scores that can be finished with common doubles (40, 36, 32, etc.).
- The "Madhouse": Double 1 is often called "the madhouse" because it's considered difficult to hit when under pressure. Try to avoid leaving yourself needing this double.
- Switching Targets: If you're struggling with a particular number, consider switching to an alternative checkout route. For example, if you have 40 left and miss double 20, you might aim for double 10 with your next dart.
Common Checkout Chart
Here are some common checkout combinations for 501:
- 170: T20, T20, Bull (highest possible checkout)
- 167: T20, T19, Bull
- 160: T20, T20, D20
- 136: T20, T20, D8
- 100: T20, D20
- 86: T18, D16
- 50: Bull
- 36: D18
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